We've got a few things to talk about, and I know a lot of you have some questions. Hopefully this post will resolve a lot of the curiosity you guys are harboring. Before we get into some of the more serious stuff though, let's talk about our top voters!
October's Top Voters
I'm here to announce the top voters of this last month! If you weren't aware, you can earn rewards from voting! You can find the specifics here. As for the last month of September, here are your winners! If you see your IGN on this list, please PM me here on the Forums or Discord to get your gift card.
- 1st. Cradlen - 93 votes - redeemed
- 1st. MegaHertz65 - 93 votes - redeemed
- 1st. El_Juank - 93 votes - redeemed
- 1st. jimcrop2000 - 93 votes - redeemed
- 2nd. GamerGuy15 - 91 votes - redeemed
Congratulations to the users who've won. If you see your name on this, reach out to myself in PM either here on the Forums or on Discord and I'll get you your rewards!
Desteria Plus Release Date
A lot of people have had an abundance of questions regarding Desteria Plus. I'm here to potentially answer some of those questions. As for our developers and their time, I have not personally spoken to them but I can only imagine that they are in the midst of some complications. This obviously puts us in a bit of a tight spot, but we have to stay respectful to everyone and their willingness to dedicate time to a project like this. With that, obviously our production has slowed down tremendously for the time being and we were unable to reach out projected October release. However, I'm confident that what we're bringing to the table is worth the wait, and I want to make sure that we do it correctly. I understand that your patience may be running thin, but please keep in mind that I would love to avoid another update rushed to the point where we launch it simply to get something out and everyone is disappointed. Waiting on quality and stability are important so people can play and enjoy the new content.
Here's a sneak peek at the newly designed Outposts for Desteria Plus (and yes, this one's spawn has a drop-down into pvp layout, so no more combat hopping!)
Upcoming New '/f top' System
With that out of the way, let's get into some of the new content we've been talking about for so long. If you remember a while back, I made a suggestion about F-Top Calculation to see where you guys stood on the topic. It's obvious that our F-Top system is a bit lackluster, so we wanted to figure out a better way to calculate people's hard work and dedication.
F-Top will continue to not count player balances, and spawner value will start increasing as soon as it's placed based on its purchase price. This increase will be hourly and will count towards F-Top as long as it's placed. If you mine the spawner, all the F-Top it has accumulated will be removed. Because of this sacrifice, we've decided to remove the penalty for mining spawners. Instead, your punishment will be a huge loss in F-Top that you cannot regain very easily since it is based on time. This should encourage players to place early, and defend their bases instead of hiding all their spawners until the very end. It should also prevent players from placing at the last minute since this would not benefit them at all under the new system. We hope you like this new concept as it got quite a decent amount of support in suggestion thread I had made previously.
Hope you all enjoyed this small update and the top voting winners. Please let us know your thoughts in the comments below, and try to stay constructive in both positive and negative comments.
@iLemon and @Omega
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