how bad this server became

Discussion in 'General' started by Ganp, Feb 8, 2019.

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  1. Ganp

    Ganp Explorer

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    so the server always lag nowadays,can barely pvp
    now look at this ****
    https://gyazo.com/7ed92fe73349255f946a10aa33b78633
    @Omega
    @Mephen please dont say its me and please dont use the tps excuse because they are literally bullshit
    just do something with the server because everytime theres a team fight the server is getting ****ed
     
  2. clumsycarpisback

    clumsycarpisback Crusader

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    Frati
  3. JuiceBox1314

    JuiceBox1314 Explorer

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  4. August

    August Crusader

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    seems like you just got ****ed man, no problems here
    i recommend getting better?
     
  5. Ganp

    Ganp Explorer

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    so funny,stop being cringe "dombuh",you nerd
     
  6. StormerSage

    StormerSage Crusader

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    That was definitely lag, you get some hits in, but the enemy doesn't take knockback at all. As you're running away, you take three hits in succession faster than i-frames should allow.
     
  7. iLemon

    iLemon Desteria Owner
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    iLemon
    Performance is one of our top priorities at the moment. @Mephen has been working on a new server jar which we hope to release ASAP.

    We could place temporary fixes on the server but that would mean most redstone contraptions and cannons would break - any performance flaws you see at the moment are due to ongoing raids or tnt trenching. We'll keep you updated and hope to deploy some optimizations tonight and over the weekend.
     
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  8. Ganp

    Ganp Explorer

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    "working on a new server jar"
    you said the same thing about the reset,and guess what? it took 3 months(or more)
    no offense but you guys are not effective and to be honest it doesnt seems like its in your priorities list
    the server been like that for a quite long time,we lag so hard at koth(team fights) and yet no one did **** yet,people literally fly some times at koth.
    its not just because of the tnt/cannons
     
  9. Onliest

    Onliest Explorer

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    what hud is that
    --- Double Post Merged, Feb 8, 2019, Original Post Date: Feb 8, 2019 ---
    i'm going to have to agree on this one as well. In 11.0 we did a massive raid and had a pretty good sized fight with around 15 players total. We had a couple fights and the first fight was terrible, there was no cannoning going on at first. We were just sitting at the bottom of their base. We literally waited so long for hits to start registering most of us kind of just gave up and ended up just joining their discord and messing around near their base (with their faction, might I add). This game them time to remove all their spawners, which totally ruined the raid.
     
  10. iLemon

    iLemon Desteria Owner
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    iLemon
    I can confirm that tnt/cannons are the cause of any existing lag.

    [​IMG]
    Everything else (other than redstone/tnt) is optimized and the server runs 20tps @ 300 players.

    Just to reassure you, cannon fixes and making sure they don't affect performance is our top priority, just above finishing prestiges, quests and some other small tasks.

    @Mephen has made significant progress with "LemonSpigot", the new jar we'll be running. As a bonus we've also added the following to it:
    • Async Hit Detection Packets
    • Kohi Knockback Values
    Even if it seems like we're not doing anything, there's a lot going on development-wise.

    We'll see about @Mephen posting a developer post to go into more detail about this.
     
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  11. Ganp

    Ganp Explorer

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    im using badlion cli
    --- Double Post Merged, Feb 8, 2019 ---
    the tps are spoofed,its been like that since ever
     
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  12. Onliest

    Onliest Explorer

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    aww too bad it comes with cheatbreaker!! my vape will never get through =/
     
  13. BrickMasterRaj

    BrickMasterRaj Crusader

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    Just curious, were these values taken during a period of heavy cannoning? I’d be more interested in seeing a spark report, to see where the lag is being generated from, as none of the above values actually indicate 20 tps.
     
  14. August

    August Crusader

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    silly GANP,stop doing this with your commas kid,you frickin suck
     
  15. iLemon

    iLemon Desteria Owner
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    iLemon
    Those values were just taken as I posted, so there were no intensive raids ongoing. We're running a java profiler and as I've mentioned, @Mephen is working on it!
     
  16. BrickMasterRaj

    BrickMasterRaj Crusader

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    Gotcha. The issue (as I see it) is that you are already maximizing the main thread before tnt or intense pvp even starts. No matter the tnt/redstone optimizations (since those are required to be run on the main thread), you have already hit capacity before they even start (the main thread currently isn’t getting any sleep time), so you can lessen the impact but not fix it.

    I know @Mephen is just one person, but it may be worth it to go through all of the plugins you have access to the base code on and pull as much into async threads as you reasonably can. Since it appears that the bottleneck has already presented itself prior to some of the more resource heavy activities, the new optimizations may have limited efficacy.

    Not trying to give you a hard time or anything, just trying to point you towards what could be a bigger issue.
     
  17. Ace

    Ace Trailblazer

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    AceHerc
    Silly dombuh, get back on f top and stop losing your members.
     
  18. August

    August Crusader

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    silly aceherc, get back to a job and stop playing minecraft, your over 20
     
  19. Ace

    Ace Trailblazer

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    AceHerc
    You're*
    I'm a senior in highschool and I do work.

    Silly dombuh, illiterate.
     
  20. gucci

    gucci Overlord

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    @iLemon koths and massive team fights (literally 60+ players within a very small area) were pretty seamless, almost perfect (sometimes) back in 8.0 and previous to that. what happened since?
     
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