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Changelog - May 9th, 2018

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Greetings Desterians!

Every Wednesday, we'll be posting updates on what we've been up to "behind the scenes" to improve Desteria. Let's get right into it! There may be some overlap between changelogs as we're constantly implementing changes, but everything will be listed at the end of the day.


May 2nd
  • An issue was investigated relative to /f perms overriding /f access when they shouldn't have been. We were not able to recreate the issue so it has been tabled for the time being.
May 3rd
  • Applied last week's cannon changes to the /cannon realm.
May 8th
  • Resolved a issue that allowed Faction Moderators and Coleaders to use /f unclaimall when they shouldn't have been able to.

Items listed here are issues that a developer has been assigned to fix and is actively being worked on. None of these issues are listed in any discernible order, and this is only meant to serve as a running list of in-progress bugs/issues that are known and actively receiving attention by a developer.​

  • 3x3 pick doesn't pick up spawners even if a silk touch pick is being used.
  • Adding a sell-all option to the /shop GUI.
  • Removing gold sword drops from Zombie Pigmen
  • Faction co-leaders can kick other co-leaders.
  • Faction mods can kick co-leaders.
  • Faction mods can kick other mods.
  • Co-leaders cannot use /f mod or /f promote despite having the necessary /f perms.
  • Co-leaders and mods currently have the ability to override /f owner and /f access claims
  • Users will be forcefully teleported to spawn when kicked from a faction which should prevent insiding through the use of alts as a temporary homeset.
  • Clear /back locations on relog, but allow usage of the command in enemy territory. This should allow users to loot bases during a raid, but not use it as a homeset.
  • Overhaul and rewrite the Bosses Plugin to improve server performance and allow more bosses to be added in the future.
  • Sell and Craft wand durability issues and lack of effect on trapped chests.
  • Tokens aren't received if mobs are killed in a single hit.
As you're probably aware, there is a rather low number of fixes we've released over the last week. Unfortunately this boils down to the fact that at the end of the day our Developers are humans, just like you. They unfortunately are just as bogged down with finals and exams, and correspondingly have been less available to be inspecting issues. As the school year comes to a close we expect to see more activity on their part which will lead to more bugs again receiving immediate attention. We appreciate your continued patience and understanding.

Management Team
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